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Most of central Darisia is a vast open plain. Large plains cats and roaming tribes of feral halflings make it a place dangerous to travel without escort. To the west lies the Aluvian Wood, home of the elves, and to the east are the goblin infested
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11-28-08 19:50
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A mercantile nation under the rule of the Holy Order of the Stars, Elloria is a land of relativism and commerce, where intrigue and money are the languages of the people.
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05-08-07 11:36
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Estovia exists in a precarious place on the edge of the Dread Moor. It owes its continued existence to the Estovian Knighthood, which honors loyalty, action, and wisdom.
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03-06-08 12:04
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This troubled land is pulled apart by civil war. It sits at the heart of Darisia, poised to prosper from the trade routes which pass through it, but unable to end the wars which keep it fractured and weak.
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03-06-08 12:04
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These isles are home of a laconic and introspective folk known as Rie-men. A tough but introspective people, they trade their wealth in gems for good stone from the quarries of Vaelsh to ever expand their fortifications.
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06-12-08 13:56
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The largest of the lands in Darisia, Shurrah is a nation in the grip of its own beaurocracy. Laying claim to the largest city and the largest navy in the Wyrld, Shurrah is able to impose its will on many of its neighbors.
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06-04-07 10:53
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The far northlands support the people who call themselves Vaelsh. A nation of seafarers and loggers, the Vaelsh live in a manner different from the men of southern Darisia in a land less tame, and less human.
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07-31-08 07:52
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