Trade and Resources

Elloria

Exports: Foodstuffs including: Spices, Peppers, Citrus Fruits, Berries; textiles; many dyes from desert plants; mining of Marble (White, Black, Pink, Light/Dark Green), Sapphires and many other semi-precious gems and gems of decorative value, Sandstone (White, Dun, Pink) and some precious metals, especially silver and nickel.

Cultural items, notably: workings in brass and marble, paints made from desert dyes (mostly to Thule), as well as fine dancers and musicians who travel to Pelosia for work
Imports: Foodstuffs including: wheat from Pelosia, grapes from Shurrah, and cattle herded in from Estovia. Many textiles such as: silks from Thule, cotton from Shurrah and woven rugs from Turgammon. Cultural items including wood carvings from Vaelsh(and Riamahn), tapestries from Turgammon, and paintings from Thule

Other important imports include iron ore from Vaelsh, lumber from Vaelsh, finished steel from Turgammon, gold from Turgammon and finished weapons from Pelosia
Trade Agreements: Recent Malleuseates have worked very hard at establishing concrete trade links across Darisia and to the East as well. Most are highly skilled in trade negotiaions and diplomacy.
Pelosia

Exports: Tobacco, Legumes (primarily green beans), Wheat
Imports: Weapons and Armor, Cultural Items (music, poetry, etc.), Gems and Precious Metals
Trade Agreements: While Pelosia's fertile farmland allows for them to provide basic goods, their lack of solid mineral deposits gives them a need to trade with both Estovia and Shurrah for their constant in-fighting. With so much time spent on achieveing power, there is little time to enjoy culture, and they tend to import the latest fads from other nations. They enjoy tenuous relations with all of their neighbors due to the unstable political structure.
Riamahn

Exports: Wool, particularly high grade wool. Diamonds, emeralds, sapphires and other gemstones. Riamahn steel (blue steel). Pitch (mostly to Shurrah for shipbuilding).
Imports: Good stone (the rock in Riamahn is ill suited to building & construction), Cloth (especially sailcloth), Precious metals.
Trade Agreements: Riamahn does a hefty trade in undressed stone with Vaelsh, and is constantly expanding, repairing, and improving its fortifications. There is also a large amount of trade with Shurrah in regards to the shipbuilding trade. Materials are sent south to shipyards at Coresh and the Rie-men purchase many of those ships back.
Thule

Exports: Artwork and silk to Elloria.
Imports: Paints and other raw goods from Elloria.
Trade Agreements: The Mageocracy in Thule is rather adament about not promising anyone anything. They do enjoy their artwork, though, and Elloria happens to have the best dyes on the continent. When necessary, they make bargains with other nations for goods and services, although trade of any sort with Turgammon is strictly prohibited.
Turgammon

Exports: Nuts, rice, rye, oats, wheat, flax, apples, pears, rugs, tapestries, draperies, any loomed goods, any mined ores (gold, silver, copper, iron, tin, platinum, etc...), coal
Imports: Grapes/wines, cattle, legumes, spices, peppers, berries, citrus, tobacco, ale, cotton, silk, wool, lumber, gemstones, finished metal products, and any cultural item from anywhere.
Trade Agreements: Turg-traders (as they're often referred to) are the pushiest sons-of-bitches around, as any merchant will tell you. 90% of all trading with Turgammon is done over sea, and often they show up in port en mass, set up shop in the local marketplace, and go scouring the cities of the West for goods to bring back to Turgammon. Unfortunately, they mine approximately 85% of the gold, copper, and platinum on the continent, so their trade is very important for infusing local economies with these precious metals -- and they know it.
Vaelsh

Exports: Lumber, ale, minerals (copper & iron), furs
Imports: Fine materials (lamps, silks, gold and silverwork), horses
Trade Agreements: The Vaelsh have access to large stores of granite and other quarries via the Rock Trolls. Trade with Riamahn provides all of the small livestock and woodcraft that the Vaelsh cannot supply for themselves.

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